I feel like I’ve been gone a very, very long time. Sometimes when you go away — like when you leave your childhood home town — that place feels like a dream when you return.
I spent the last 25 years designing all sorts of games — baseball games, real-time strategy games, family games, console RPGs, an MMO, another MMO (good lord, why did I put myself through that twice?), and finally a Facebook game.
But those kinds of games weren’t where I started my design career, nor, indeed where my passion is. My passion is Role Playing Games. I had played RPGs — with my own homebrew world and game rules — for almost all of those 25 years, but outside of one console RPG –Aidyn Chronicles First Mage — I did no design of games I would play on my own FTF with my friends. I’m proud of the work I did, but RPG games weren’t on my plate, work-wise.
This past summer a friend of mine told me about a Kickstarter in which a very old-school but influential RPG world — Glorantha — was having a sort of revival. I looked it up and bought a copy. I then discovered a new (well, new to me) RPG had been released called 13th Age. And, the 13th Age people were going to do a source book where you could use their rules in that world. Intrigued, I bought a copy of the core rules, read them and got the itch once again.
I was home.